Please remember to credit me for the rendered video along with the others I've listed for the model and stage if you share it with anyone. 2B’s primary attack is a light attack that’s great for getting in. She also has a pod, with interchangeable programs and various different attacks to assist 2B in battle. She has a primary attack, heavy attack, aerial attack, and a handful of other moves for evasion and whatnot. **I didn't use J&J's edit because the 2B normal maps that come with the original model don't work well for the edited R-18 version of the model in some areas unfortunately.ĭOA5 Desert Wasteland Stage by Rolance (Converted, Edited and Ported to MMD by me using Blender and PMX Editor)ĢB Nier Automata Textures - 2B Nier Automata MMD Model - Z94ov… or /p/2659256 (You need a twitter account Authorization)ĭOA5 Desert Wasteland Stage - I'll send a link to the video via Google Drive for those who want to view the video of it or download the full 4K UHD video file. 2B is a well-balanced offensive character in Nier Automata. Model: 2B Nier Automata: SQUARE ENIX Ported to MMD by THE TAG (Edited Textures, Normal Maps, Spec Maps and AO Maps by xCrofty) Then for the boots I used Leather Normal Map, Spec and Glossy Map combined with 2B's Boot Normal Map, Spec Map and AO Map all via Raycast Material. The eyes you won't see with the blind fold but I've added a modified material_albedo.fx just simply combining 2B's Face/Eyes Normal Map, Spec Map and AO Map and the settings from the original material_albedo.fx from Clearcoat Folder. The Clothes I used Cloth Material with Fabric Normal Map from 2gou which is found in Raycast version 1.5.3 Materials so I just copied that to Raycast 140Beta3 combining that with 2B's Clothing Normal Map, Spec Map and AO Map. I also deleted the alpha background mountain peaks because it didn't look good in raycast because it had this weird emissive glow in the background so it wasn't needed.įor 2B's skin I used TDA Body/Face combined with 2B's Face and Skin Normal Maps, Spec Map and AO Map. I removed the Alpha Sky from the stage in PMX Editor since I'm using Time Of Day with ikOverray. I deleted the previous post because I found that 2B looks better without using the Sphere Maps in Raycast, and I also fixed the stage in PMX editor simply using a better OBJ file converted from XPS in Blender with all the material textures in order and displaying everything correctly.
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